It's 8.30pm on Halloween. You're at the polished oak front door of the original Mitchell Library building and it's locked! You knew you shouldn't have got so caught up in reading that exciting ghost story up on Level 5.
What are you going to do now? Do you take the creaking stairs to the [[Jeffrey Library]]? or the Burns Library? or just head straight into the Main Hall?
Skylights, smooth wood bookcases, suns with dark shadowy faces carved into them. But nowhere else to go, so you could head back downstairs|Start or go along the corridor to the [[Burns Library]]. You think maybe i'll find something exciting in there, so you skip along the corridor to the Burns library.This is a room with skylights and various amazing Burns artefacts.
Do you go back down the main stairs to the [[Entrance |Start]]or take a closer look at the bookcase at the back|[[Secret door to stacks]]?The ceiling is made of leaded glass. There's a door in the back wall. Do you head back to the [[Entrance|Start]] or see if the door is [[locked|Stacks at Old Lift]]
<img src="https://farm4.staticflickr.com/3161/2406676025_0bb7b08a38_b.jpg" width="400" alt="Mitchell Library_0002"/>
(Photo by <a href="https://www.flickr.com/photos/bill_anderson/2406676025/in/photolist-4EEQWe-4EK76o-7PiewX-5SqyXJ-887EJ4-cNUAB5-b7fmJn-a7Q2W-amfqjE-7PidVi-7xGqTv-nSd1Cn-8wy7At-7pUvZE-fPxFd8-de89t4-gV9hVy-gV4Et5-gVC3vs-cFnuej-9h3d1A-jCa4gA-7Pngeb-cwbkgb-7xGqQK-fBTSSE-gw9U6-a2Qhak-axK82o-dYrgwZ-7xLf6j-99ex6B-h98AwF-h9nHnz-h99Bis-2Mzjf-4WNc9W-7xphJD-h7dwrX-gVC9RH-6o4NkG-4TuQnw-6o4MU3-gV9xDx-cFnUpw-cFntzU-aDUU4m-5zL3Y5-6nZC46-9gZ5YF">Bill Anderson on Flickr</a>)The door isn't locked - you step into a room full of high bookshelves. There's a lift in the far corner.
The lift doors open, you get in and press the button marked "LG". When the lift arrives and the doors open you step out into a dimly lit area. Do you [[turn left|Old Bindery]] or [[turn right| Stacks with "keep door shut" sign]]Now that you're closer, you can just make out that there's a door in the brick wall next to the bookcase. It's fortunately not locked, so you step through and find yourself in a long narrow room filled with old dusty books on dark wooden shelves. At the back of the room is a [[massive steel fire door|Old extension Stacks]] you decide to take to the old extension shacks. You find yourself in a tiled room filled with all sorts of strange items... Scattered peices of parchment lay around the room dust covering them like a coat of thick fur, A strange machine with lever on top of it. Peices of leather also sat in a decaying cardboard box like it had been abandoned. Your still drenched in sweat from the incident with the dragon, but the door scrapes shut and you hear a loud bang! The dr
In front of you, at the end of a row of dark, dusty bookcases, is a door with a sign saying "Keep locked at all times". You wonder what's behind it and if it's locked just now...There are rows of dark wooden shelves filled with leather-bound books. You walk through them like in an art gallery. to find yourself in a newer building, still filled with dusty shelves of books.
Walking through it, you find a old and rickety staircase and follow it down, winding all the way to the [[lowest basement]] Down in the lowest level of the basement, three floors below the ground, you see... a heavy safe door. In bold writing there is a sign reading: KEEP DOOR LOCKED AT ALL TIMES!!!
You think, maybe there will be a mysterious creature on the other side of this door? You cautiously finger the handle, it slides open without a warning. You can see a sheild in the corner of the room suddenly, Green mist swirls around your ankles and a glowing green serpent dragon is suspended in mid air green smoke curls from its nostrils and it opens its mouth which is now crackling with emerald light. The snake like creature opens its eyes and fixes you with a dangerous stare. It extends its razor sharp fangs and lunges for you. You miss the attack by only inches, and leap for the shield. Raising the shield, you batter the dragon and grab its scaly snout which is as long as your arm. now that the dragon can't attack, you leap on top of its back and ride it like a bull in a ring. It sprouts sharp spikes from its neck missing your eye by only a centimetre. Finally it throws you head over heels across the room hitting the cold hard wall. You get to your feet and make a break for the door. You slam it shut behind you and you hear the dragon pounding itself against it trying to get out. You charge up the staricase and find yourself at a door reading: The [[Old Bindery]]